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Theory of Fun for Game Design cover
2004•275 pages•Published•ENG•User Reviews

Theory of Fun for Game Design

3.5/ 5
8 ratings

About This Book

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

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gamesdesignfunlearningpsychologygame designvideo gamesComputer gamesConceptionSocial aspectsDesignJeux d'ordinateur

The Swinging Light

Book Details

First Published

2004

Pages

275 pages

Rating

3.5 / 5

Ratings

8

Editions

4

Publisher

O'Reilly Media

Language

ENG

Status

Published

The People Behind The Book

Authors

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