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2007•464 pages•Published•ENG•User Reviews

Persuasive games

3.5/ 5
2 ratings

About This Book

"Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric."--Jacket.

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SoziologieOverredingSocial aspectsVideo gamesComputerspielSociale aspectenComputerspellenPersuasion (Rhetoric)Video games--social aspectsGv1469.34.s52 b64 2007794.8

The Swinging Light

Book Details

First Published

2007

Pages

464 pages

Rating

3.5 / 5

Ratings

2

Editions

7

Publisher

MIT Press

Language

ENG

Status

Published

The People Behind The Book

Authors

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